Räz Halä Däldz (/haˈlə/ /dəldz/ [right; correct; true; appropriate; valid; moral; sincere; earnest] [match (game); contest]) is a subtropical Large City located in Duycvuntyu älph Hold, Dådhÿh Kingdom, within the Undermountain.
The name Räz Halä Däldz is derived from the Sylvin language, as Räz Halä Däldz was founded by Hrybnyh, who was culturaly Undermountain.
Climate
Räz Halä Däldz has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 15°C (59°F). Räz Halä Däldz receives an average of 228 cm/y (89 in/y) of precipitation, most of which comes in the form of rain during the summer. Räz Halä Däldz covers an area of nearly 54 km2 (21 mi2), and an average elevation of 1810 m (5938 ft) above sea level.
Overview
Räz Halä Däldz was founded durring the early 13th century in spring of the year 1205, by Hrybnyh. The establishment of Räz Halä Däldz suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Räz Halä Däldz was built using the conventions of Undermountain durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Räz Halä Däldz is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Räz Halä Däldz is buildings are arranged arround a single broad packed earth mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. Räz Halä Däldz's Ragnarock-era relics are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
Right off the bat Räz Halä Däldz hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The city is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.
Civic Infrastructure
Räz Halä Däldz possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Räz Halä Däldz has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Räz Halä Däldz has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Halä Däldz. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Halä Däldz's parks.
Räz Halä Däldz has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Halä Däldz.
Räz Halä Däldz has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Räz Halä Däldz has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Räz Halä Däldz has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Räz Halä Däldz has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Räz Halä Däldz has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Räz Halä Däldz has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Räz Halä Däldz has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Halä Däldz's public wards, blessings, and other arcane systems.
Räz Halä Däldz has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Räz Halä Däldz possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Räz Halä Däldz's grid is powered by a boiler and turbine based power plant.
Räz Halä Däldz's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Räz Halä Däldz has a first rate hospital which caters to anyone in need of long term medical care.
Räz Halä Däldz has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Räz Halä Däldz has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Halä Däldz's natural decorations nor waterways.
Räz Halä Däldz has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Räz Halä Däldz has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Räz Halä Däldz has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Räz Halä Däldz's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.
Räz Halä Däldz's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
Due to the actions of local Kami, summer is skipped in Räz Halä Däldz.
The Frog, Giant near Räz Halä Däldz are known to be quite timid.
Räz Halä Däldz's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sex to channel Transmutation energies of tier 1 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 24
Farmers: 38
Farm Laborer: 58
Hunters: 40
Milk Maids: 34
Ranchers: 17
Ranch Hands: 31
Shepherds: 34
Farmland: 52334 m2
Cattle and Similar Creatures: 3230
Poultry: 38766
Swine: 2584
Sheep: 129
Goats: 25
Horses, Mounts, and Beasts of Burden: 1292
Craftsmen
Arms and Toolmakers: 25
Blacksmiths: 30
Bookbinders: 15
Buckle-makers: 16
Cabinetmakers: 30
Candlemakers: 44
Carpenters: 43
Clothmakers: 36
Coach and Harness Makers: 13
Coopers: 32
Copper, Brass, Tin, Zinc, and Lead Workers: 17
Copyists: 12
Cutlers: 11
Fabricworkers: 32
Farrier: 78
Furriers: 8
Glassworkers: 49
Gunsmiths: 27
Harness-Makers: 12
Hatters: 26
Hosiery Workers: 9
Jewelers: 14
Leatherwrights: 32
Locksmiths: 13
Matchstick makers: 20
Musical Instrument Makers: 18
Painters, Structures and Fixtures: 16
Paper Workers: 18
Plasterers: 17
Pursemakers: 20
Roofers: 14
Ropemakers: 13
Rugmakers: 12
Saddlers: 24
Scabbardmakers: 27
Scalemakers: 13
Scientific, Surgical, and Optical Instrument Makers: 8
Sculptors, Structures and Fixtures: 12
Shoemakers: 12
Soap and Tallow Workers: 50
Tailors: 69
Tanners: 16
Upholsterers: 18
Watchmakers: 17
Weavers: 43
Whitesmiths: 10
Merchants
Adventuring Goods Retellers: 9
Arcana Sellers: 8
Beer-Sellers: 17
Booksellers: 20
Butchers: 34
Chandlers: 30
Chicken Butchers: 33
Entrepreneurs: 13
Fine Clothiers: 32
Fishmongers: 31
Florists: 7
Potion Sellers: 21
Resellers: 49
Spice Merchants: 17
Wine-sellers: 25
Wheelwright: 20
Woodsellers: 12
Service workers
Bakers: 68
Barbers: 54
Coachmen: 19
Cooks: 64
Doctors: 28
Gamekeepers: 19
Grooms: 11
Hairdressers: 40
Healers: 31
Housekeepers: 33
Housemaids: 71
House Stewards: 36
Inns: 12
Laundry maids: 24
Maidservants: 47
Nursery Maids: 24
Pastrycooks: 49
Restaurateur: 51
Tavern Keepers: 47
Specialized Laborer
Ashworkers: 17
Bleachers: 11
Chemical Workers: 7
Coal Heavers: 25
In-Town Couriers: 30
Long Haul Couriers: 28
Dockyard Workers: 23
Gas Workers: 6
Hay Merchants: 11
Leech Collectors: 35
Millers: 30
Miners: 26
Oilmen and Polishers: 18
Postmen: 28
Pure Finder: 16
Skinners: 38
Sugar Refiners: 7
Tosher: 20
Warehousemen: 43
Watercarriers: 29
Watermen, Bargemen, etc.: 43
Skilled Laborers
Accountants: 16
Alchemist: 20
Clerk: 26
Dentists: 12
Educators: 37
Engineers: 18
Gardeners: 13
Mages: 9
Plumbers: 13
Pharmacist: 15
Professors: 5
Scientists: 9
Wizards: 5
Civil Servants
Adventurers: 12
Bankers: 18
Civil Clerks: 30
Civic Iudex: 14
Consultants: 8
Exorcist: 28
Fixers: 15
Kami Clerk: 27
Landlords: 25
Lawyers: 15
Legend Keepers: 22
Militia Officers: 99
Monks, Monastic: 43
Monks, Civic: 44
Historian, Oral: 28
Historian, Textual: 15
Policemen, Sheriffs, etc.: 28
Priests: 51
Rangers: 18
Rat Catchers: 19
Scholars: 19
Spiritualist: 24
Slayers: 7
Storytellers: 46
Military Officers: 39
Cottage Industries
Brewers: 43
Comfort Services: 53
Enchanters: 13
Herbalists: 14
Jaminators: 44
Needleworkers: 43
Potters: 23
Preserve Makers: 43
Quilters: 19
Seamsters: 68
Spinners: 34
Tinker: 14
Weaver: 34
Artists
Actors: 13
Architects: 5
Bards: 20
Costumers: 7
Dancers: 15
Drafters: 8
Engravers: 10
Fine Furniture Carpenters: 6
Glaziers: 13
Inlayers: 12
Musicians: 39
Painters, Art: 6
Playwrights: 14
Sculptors, Art: 11
Wood Carvers: 44
Writers: 40
Produce Industries
Butter Churners: 46
Canners: 35
Cheesmakers: 41
Ice Merchants: 5
Millers: 27
Picklers: 23
Smokers: 16
Stockmakers: 14
Tobacconists: 19
Tallowmakers: 29
4795 of Räz Halä Däldz's population work within a Foundational Occupation.
252 work in Agriculture
1091 work as Craftsmen
378 work as Merchants
728 work as Service Workers
491 work as General Laborers
198 work as Skilled Laborers
694 work as Civil Servants
445 work in Cottage Industries
263 work as Artists
255 work in Produce Industries
7611 of Räz Halä Däldz's population do not work in a formal occupation, but do contribute to the local economy. 516 (4%) are noncontributers.
Points of Interest
Räz Halä Däldz's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
The the a castle of Summoning, an a castle imbued with great amounts of Summoning energies was created in Räz Halä Däldz by in time immemorial, reportedly some time during the early 2nd century.